How do you produce your music?
Hi everyone, I was thinking in how I make my music, how I produce It, sound by sound comparing it with other's peoples ways of produce music.
Some people have asked me about how I produce My music so I hope this will help somebody or just kills my free time or wathever... Hope you write something...
So Gow I produce...
Let's say I have an idea, usually I record something with my guitar in a cassette for remembering how it was or there’s a Jam recorded in my sequencer software (fruity) or something in my mind... This topic is not about composing, is about production so I will not deepen on that....
I start with the main melody. Looking for a sound that comes nearly to what I want to express, kinda piano, kinda synth, mellow, etc... and get the sound shape attack, decay, duration of what I want. Those sounds are not the finals, are just something to structure the song, I let the dedicated job looking for a sound for later when there's something working. (If you look for hours for "that" sound maybe you'll lost all the producer inspiration of the moment...).
I then look for some drum loops that defines the genre of the song and helps me to record and arrange the tracks.
When I have both It's easier to add something to fill the gaps.. How many gaps? It depends of the fullness that I'm looking for, or that sound in my mind.
I make my music as a hobby, and as a way to relieve the stress... so I produce freely...
I wait for the sounds in my mind, listening to that melody and beat sometimes comes a rhythm section or a bass section in mind... So I start the bass VSTi or maybe plug my bass and start looking for the bass notes and the rhythm. I mostly work with a bass VSTi because I can edit the result after the work. When I record live bass composing it's very bored to overdo and edit the live recording, or just punch in the record... this kills inspiration... so I work mostly in the digital domain and if I wanna a live bass I copy the composition of my VSTi bass and record it with the bass guitar. Same for guitars and drums (I don't have a real drum but in the 80% of my songs I play drums live using battery).
Now I have the basics, the beat, the Main melody and the rhythm, only I have to "decorate" the song.
For composition issues I don't dig in the sounds, only I use something closer to what I want so I look for a sound, and start to make arranges to the song. Maybe a full live part or something with an arpeggiator, or simple "bips" in the song.... all depends of the style and the people who know my music knows that I don't have a much defined style.
I'm bored so I'm writing a lot but I guess this will be useful to someone... hehe 
When the composition is somewhere nearly to ready, it comes the marvelous digital advantage: editing.
Now the sounds can be changed, editing the notes, tempos, duration, accents, sounds or effects...
Here comes a search for a more detailed sound now I have something coherent about the song, It's like equalize, It's not the same to do a eq job on a single track than listening to all the mix... The same comes with the sounds in the tracks... when you have all maybe you realize that the marvelous oddity kills the rhythm so you'll have to replace that sound.... that’s why I let dedicated work on sounds to the stage where the song have a body and face.
I think here comes the stage of adding and/or fine tuning effects... mostly I use reverbs... the delays and choruses are added with the synths I use, in general every synth and preset comes with his variety of effects... so when I sculpture a sound I do the fx process too.
Obviously this is not that methodical, and is not a mathematical process because there are many jumps between stages and sounds, but in general it's the way I do my music.
Once I've get the tracks I work as I was in an studio. I render all my tracks separately and get it into audition for mixing.
What I usually do is to check and prepare track by track doing some compression to get the most of each track and light after effects, then I cut the end tails and when all of this is done I load all the tracks (usally 8 to 18) on the multitrack view and reorganize the tracks.
I put the names on the tracks (bass, main perc, guitar, etc...), then I put them in order of appearance in the song form top to bottom... then I adjust the boundaries of the track and make some cuts to the silent parts, that helps with the amount of CPU usage in passages where maybe the CPU is computing 7 tracks of silence....
Now I adjust the overall volume, leveling all to -14 db and starting to adjust general volumes.
When I finally have some good and appropriate volumes for each track, that's where mixing begins.
My method is simple, I work with the levels envelopes as a compressor, trying to get always a 100% of the bits. So if there's only a instrument it will be a 100% of the volume, if there is 10 instruments they all have to total that 100%.... that's my way in a resume but obviously is not that mathematical because I don't want to kill the dynamics of my songs... but mainly I work with this sentence : "in this moment of the song I have X tracks so what’s the desired presence of each one in the song?" This makes me evaluate the song in many aspects, because you can have your house bass leading everything but then you like the kick leading everything too... and then the lead.. so what do you really want in that desired moment? That helps me with the flow of the song and the debut of each instrument in the track going in and out in desired moments.
I work on post production FXs, pan, the ducking bass with the sidechain compressor (if I want to), and those things, and finally I check my levels to obtain a master level near to 0 without moving the master level, I raise or down the individuals tracks levels equally to maintain the relative levels, then I mixdown to a file.
This file is the one that goes to another stage to mastering where the process is all in Ozone, doing in that order EQ, MASTER REVERB (not much), STERO IMAGE, EXITERS, COMPRESSION and LIMITING.
When I have my final monitor good sound Master. I listen then In my stereo and in a boom box and my sisters stereo. I do some changes to the master (generally 2 or 3) and That's my master of the song.
That's in a "few" words my way of produce. I hope this helps other to have a vision of how I get my sounds specially beginners.
Now, I wanna know how do you produce... I don't know if you have the same free time like me to write a monograph like this, hehe, today I didn't work!, but a few details and process description will help.
See ya!. 
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Posts: 300
Joined: 2007-03-26
Woah. Thats a load to take in. I'll have to elaborate on how I produce. Reading all that, and not replying, I would feel bad. lol
For me it simple really. I use a couple methods. Starvation of producing, and Inspiration by (insert multiple ways I get inspired HERE).
Starvation is simple, and usually helps when I havent been writing anything good in a while. I just erase my desktop shortcuts to all my production software, and dont even think about writing for a couple months.
Then, when I come back to it, the floodgates open up, and I usually get out 3-5 tracks in a week (well, the startings of them, at the very least).
Next is Inspiration by..... . Most of the time, if I listen to a slammin mix, or a really good producer, I'll saturate myself in that DJ/producer. So much so, that their creative juices will rub off on me, and I'll end up producing something around the same genre.
Now, when I start the process, it all depends on the type of inspiration I've had, whether I start with a synth, or a drum machine.
Most the time, I just lay down a 1/32 kick on 4/4 time, with an 8th note kick on the last measure of the kick riff (to tell me when the measure is up -- that, and so I can count the measures in sets of 32's). Then I load up a synth or 2, or sometimes just surf through my sample/vst/refill directories, til I find a fat sound, or a sound thats along the lines of what I was thinking in my head (if any, mostly never).
Then its just a matter of playing around with a sound I dig. Im big on 5th note variations, and minor key alterations, so that usually sets up my low synth/pad/bass sounds.
K, so now I have my meat on the table, but no potatoes, and just a drop of water in my glass. Gotta get that glass filled up.
I go back to my drum machines, and start layin down the butter. Drums are the easiest for me to lay down -- I like to think I have a great sense of beat, and knowing what needs to go where, and when and how many times. I wish I had more clicky and poppy drum samples though...
K, got the glass half full, now to cook up some potatoes.
The 2nd synth line is next (or mid-range synth, as I refer to it in my prod. software). That usually is born by alternating 5th notes from the low synth (bass-synth). It mostly always starts there, but I elaborate on the mid-range synth alot throughout the production process -- fine tuning here, changing notes there. Then that leads me back to my bass synth sound again, and tweaking that out to re-compliment my mid-range.
Anyone for some corn and peas?
My high synth sounds / pads are the most difficult for me, and can take me anywhere from a day to 2 months to work out in some tracks. Sometimes, I dont even bother putting them in (refer to my Polar EP.....) out of pure frustration. I try to completely differentiate from the mid-range, and bass synth sounds, to give the track an overall fresh feel. A not-so-looped feel (so damn hard to accomplish.)
I wont get too much more into detail about this part of my production, cuz it is usually followed by weeks of getting frustrated, and stomping away from my studio, or kicking myself in the ass for not being able to round myself out on this skill. lol
Now for the Desert.
Random FX. These more or less relate to the drumline section. That whole thing of knowing where, when, and how drop little FX here and there. Like I said before, I wish I had more clicky and poppy samples, along with more FX. I just don't have that many, so I improvise by using synths, and altering drum samples to the point of distortion.
Then, once all that is said and done, Im ready to publish a first draft to WAV file, and hear how it sounds, before I put it through EQ mastering (which is a whole different nutshell). On average I put out about 10-20 drafts before Im satisfied enough to put out a final release.
EQ Mastering.
Well, that ones pretty self explanatory. I use a parametric Equalizer, a stereo imager, and a maximizer. Sometimes I use a Compressor, but mainly for drum loops that have heavy bass in them, so I can make it pop a bit more.
Did I mention, that I use all of the above mentioned, on every synth individually, so I can achieve a unique sound on each synth? Yeah... Tedious to say the least.
Hours of me, being 4 inches away from my studio monitors -- eyes closed -- one hand on my midi controllers play/stop button -- one hand on my keyboard -- incisively bobbing my head to the beat, over and over, until the sound is "just right".
Then, its just a matter of normalizing the wav file, before I smack it up, flip it, rub it down, OH NO!!!!!.
That in a nutshell (for giants), is my process of production.
Thank you, I will be here all night. Tip your waitress you dumbass...
-Cheers
~Boeko
http://www.subtlerecordings.com
http://www.myspace.com/boeko
If you dig what I'm doin'
-Cheers
~Boeko
http://www.subtlerecordings.com
http://www.myspace.com/boeko